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Systems Software Engineer - Game Engine Network (C++)

Aperture Cloud · San Mateo, CA, United States · Posted 1d ago

onsiteFull-timesenior5-8 yrs$195,780🇺🇸 United StatesEquity
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Available in 2 locations

San Mateo · onsite Apply → San Mateo, CA, United States · onsite Apply →

About the role

Develop network systems for real-time communication in Aperture Cloud's game engine.

Every day, tens of millions of people come to Aperture Cloud to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Aperture Cloud, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Aperture Cloud means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Senior Network Transport Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions, the network system coordinates all the computers involved into a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Aperture Cloud. You Have: Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments. Worked on a very large multithreaded distributed system that connects millions of users worldwide. Worked on all the devices Aperture Cloud supports - from desktop clients to mobile phone clients to console clients Worked on a game engine and understand how a game engine works You Are: A software engineer with 4+ years of experience with Game networking coming from a Game Engine/Studio A deep understanding of Network Stack with a passion for working with open source Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw Experience with Linux networking and have a good understanding of common network protocols Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste Understanding of what happens on the operating systems level when certain code is completed For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $195,780 — $242,100 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Aperture Cloud provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Aperture Cloud also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Read the full posting on greenhouse:roblox

Why this role stands out

  • Equity is part of the package
  • Fresh posting — apply before the crowd
  • equity compensation
  • benefits

Responsibilities

  • Ensure game state communication for players
  • Work on real-time communication across Aperture Cloud platform
  • Solve problems related to scale, performance, latency

Must-have skills

  • user-space network stack
  • distributed system
  • game engine
  • game networking
  • network stack
  • c++
  • linux networking
  • protocols

Nice-to-have skills

  • open source
  • smart pointers
  • templates
  • virtual functions
  • memory blocks

Benefits

  • equity compensation
  • benefits

FAQ

Is the Systems Software Engineer - Game Engine Network (C++) role at Aperture Cloud remote?+

This Systems Software Engineer - Game Engine Network (C++) position is listed as onsite (San Mateo, CA, United States).

What is the salary for the Systems Software Engineer - Game Engine Network (C++) role at Aperture Cloud?+

The listing states $195,780.

What seniority level is this Systems Software Engineer - Game Engine Network (C++) role?+

This is a senior level position.

What skills does the Systems Software Engineer - Game Engine Network (C++) role require?+

Key requirements include user-space network stack, distributed system, game engine, game networking, network stack, c++, linux networking, protocols.

How do I apply for the Systems Software Engineer - Game Engine Network (C++) role at Aperture Cloud?+

Use the "Apply on greenhouse:roblox" button to open the original posting on greenhouse:roblox, where you can submit your application directly to Aperture Cloud.