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Surfacing / Look Development Artist

Vantage Compute · USA · Posted 8d ago

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About the role

Develop and texture surfaces for characters and environments at Vantage Compute.

About us: Vantage Compute is an independent animation studio based in Australia making original, long form animated shows distributed on Youtube. Our channel has over 18 million subscribers, tens of millions of views per episode and is still growing strong. Our studio is filled with incredibly talented and passionate artists that are determined to change the way animation is produced and treated in the industry. Our biggest IP; Digital Circus, has amassed over 350 million views on the pilot alone and we have a lot more still to come. Role Information: Vantage Compute is looking for a highly creative, artistic, and dedicated Freelance Surfacing / Look Development Artist to create high-quality textures, materials and shaders for our animated productions. In this role, you'll develop the final look of characters, props and environments, ensuring every asset aligns with the project's artistic vision while performing efficiently within our Unreal Engine pipeline. We have a wide variety of artstyles and aesthetics in our shows, offering our team a chance to expand their skills and experiment all the time. Your duties will include: Create textures for characters, props and environments. Develop materials and shaders for Unreal Engine. Perform look development to match the project's visual style. Optimise assets for real-time rendering. Collaborate with modelling and lighting teams. Apply revisions based on artistic direction. Deliver organised production-ready files. A successful candidate will have: Strong texturing skills using Substance Painter or equivalent software, with the ability to adapt to a variety of artistic styles and asset complexity. Proven experience performing look development for characters, props and environments. Organized and speedy UV skills to improve asset quality and efficiency. Strong understanding of materials, shaders and surfacing workflows within Unreal Engine 5. Experience creating high-quality, production-ready textures and materials that align with an established visual style. Ability to efficiently organise and manage surfacing assets while maintaining consistency across a production. Strong attention to detail and the ability to work collaboratively, incorporating creative and technical feedback. Bonus Skills: Modelling Skills and understanding of geometry Experience creating Unreal Engine Blueprints. Proficiency in Maya or Blender. Experience working on stylised animated productions or games. UE Blueprinting Character groom for game engines knowledge.

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FAQ

Is the Surfacing / Look Development Artist role at Vantage Compute remote?+

This Surfacing / Look Development Artist position is listed as remote (USA).

What seniority level is this Surfacing / Look Development Artist role?+

This is a mid level position.

How do I apply for the Surfacing / Look Development Artist role at Vantage Compute?+

Use the "Apply on workingnomads" button to open the original posting on workingnomads, where you can submit your application directly to Vantage Compute.