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Staff Software Engineer, Unreal Ecosystem

Meridian Softworks · Sydney, Australia · Posted 22d ago

onsiteFull-timeseniorEstimated 123k-237k USD🇦🇺 AustraliaVisa sponsorship
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About the role

Drive technical direction and influence strategy for the Unreal Ecosystem at Meridian Softworks.

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few. As a Staff Software Engineer (Internal Job Title: Software Engineer III) on the UnEco team, you'll drive the technical direction of your team and influence strategy across related teams, building a strong engineering vision and offering creative solutions to technical problems that empower game teams across Riot. The team collaborates globally with partners across Riot, all contributing to a stronger, more efficient Unreal development ecosystem. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure - championing solutions in alignment with game teams and partners that empower the developers who depend on your work. This is a full-time role, based in Australia. Internal Job Title: Software Engineer III. Relocation & Immigration Support: Candidates hired for this role must be based in Australia. For successful applicants relocating from another city or country, Meridian Softworks offers comprehensive relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements. Responsibilities: Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs. Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision. Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders. Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team. Uphold a high standard of engineering excellence. Lead code reviews, drive testing strategy, and contribute to continuous improvement of team and cross-team practices. Write clear documentation and communicate technical details across teams and disciplines. Lead and participate in the on-call rotation; resolve live incidents, drive RCAs, and champion systemic fixes to reduce future impact. Mentor engineers on the team in both technical and soft skills; help level up developers across disciplines. Required Qualifications: Bachelor's degree in Computer Science, or a comparable field, or equivalent experience. 6+ years experience in professional software development. 4+ years of professional experience and proficiency with C++. Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.). Demonstrated experience leading technical work that impacts multiple teams. Experience driving technical direction, designing solutions, and reviewing the designs of others. Experience operating across multiple codebases and teams simultaneously, rather than deep single-product ownership. Experience mentoring and growing other engineers. Experience working in cross-functional teams and collaborating across disciplines. Strong communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment. Experience working with a modern game engine (e.g. Unreal Engine, Unity). Desired Qualifications: Experience with Unreal Engine specifically - particularly C++ plugin development, editor tooling, or build systems. Experience building developer tools, CI/CD pipelines, or internal platform infrastructure. Experience supporting or consulting with multiple product teams as a platform or tools engineer. Familiarity with game development workflows and pain points (understanding the domain helps you build better tools). For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of developers, this could be the role for you! Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects. If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment Our Perks: At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to

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FAQ

Is the Staff Software Engineer, Unreal Ecosystem role at Meridian Softworks remote?+

This Staff Software Engineer, Unreal Ecosystem position is listed as onsite (Sydney, Australia).

What is the salary for the Staff Software Engineer, Unreal Ecosystem role at Meridian Softworks?+

The listing states Estimated 123k-237k USD.

What seniority level is this Staff Software Engineer, Unreal Ecosystem role?+

This is a senior level position.

How do I apply for the Staff Software Engineer, Unreal Ecosystem role at Meridian Softworks?+

Use the "Apply on themuse" button to open the original posting on themuse, where you can submit your application directly to Meridian Softworks.