Jobs · nofluffjobs
Senior Software Engineer (Game Engine)
Playson · Remote · Posted 2d ago
Available in 2 locations
Europe · remote Apply → Remote · onsite Apply →About the role
About Playson Playson is a leading gaming technology company creating engaging entertainment experiences for players around the world. Operating in the fast-paced iGaming industry, we bring together technology, creativity, commercial expertise, and strong industry knowledge to build products used across multiple regulated markets. We’re an international, ambitious team working in a dynamic environment where people are encouraged to take ownership, collaborate, and make a real impact. About the Role We’re looking for a Senior Software Engineer to join a newly forming team that will own one of the most specialised and business-critical domains in our technology landscape - Game Engine. This role sits at the intersection of engineering, game mathematics, platform, and compliance. You’ll work on the tools, frameworks, and services that enable our mathematicians and game teams to build, validate, run, and monitor game logic in production. This position is about deep ownership of a very specific technical domain: game engines, mathematical packages, simulation data, RTP monitoring, round details, and integrations with games developed both internally and by external studios. You’ll be part of a small, experienced team with a high level of responsibility. The impact of this work is direct: incorrect game logic, missing round details, or inaccurate RTP monitoring can affect game delivery timelines, business performance, and regulatory readiness. If you enjoy working close to complex domain logic, reviewing technical implementations, understanding how games work under the hood, and owning systems where precision matters - this role will feel like home.
Requirements:
Strong software engineering experience, ideally in backend, game engine, gaming, gambling, betting, or simulation-heavy environments . Solid experience with Node.js/TypeScript, or strong expertise in another OOP language such as C++, Java, C#, Go, or Python. Good understanding of software architecture, code quality, testing, debugging, and maintainability. Experience reviewing complex code and providing clear technical feedback. Ability to understand domain-specific logic and work with technical systems where business rules, mathematics, and engineering are closely connected. Strong problem-solving skills and ability to work with complex, non-standard technical challenges. Experience working with production systems where reliability, accuracy, and correctness are critical. Understanding of backend systems, APIs, data flows, and service-to-service communication. Ability to collaborate closely with non-engineering technical experts, especially mathematicians or domain specialists. Strong ownership mindset and willingness to become a key expert in a narrow but highly important technical domain. Product-oriented thinking, with an understanding that games are the core product and engineering decisions directly affect delivery, quality, and compliance. English communication skills sufficient for working in an international environment.
Must have: Game development, game engine, Node.js, TypeScript, OOP, Testing, Debugging, math
Nice to have: igaming, gambling, Kafka, AWS, Kubernetes
Daily tasks: - Own, maintain, and evolve Playson’s Game Engine domain
– Work on internal frameworks and libraries used by mathematicians to implement game logic and mathematical packages.
– Review and validate code written by mathematicians, ensuring quality, correctness, maintainability, and proper usage of internal frameworks.
– Contribute to the development and support of game engines used to run mathematical logic within our platform.
– Support integrations with external game studios by helping build wrappers and bridges between third-party game implementations and Playson’s platform.
– Work with data structures and protocols that connect game logic with frontend and backend systems.
– Contribute to RTP monitoring processes, including validation of production transaction data against simulation data and expected mathematical behaviour.
– Support and evolve tools used for mathematical review, simulations, data files, monitoring, and alerting.
– Implement and maintain round details logic required for regulated markets, ensuring that detailed game round information can be correctly provided to partners and regulators.
– Collaborate closely with mathematicians, backend engineers, platform teams, compliance stakeholders, and product representatives.
– Participate in code reviews and technical discussions to ensure a high engineering standard across the Game Engine domain.
– Investigate issues related to game logic, mathematical validation, monitoring, and engine behaviour.
– Participate in minimal on-call responsibilities related to the systems owned by the team, mainly around monitoring, alerts, and domain-specific incidents.
– Take ownership of a highly specialised area where quality, accuracy, and attention to detail are essential.
Read the full posting on nofluffjobs →
FAQ
Is the Senior Software Engineer (Game Engine) role at Playson remote?+
This Senior Software Engineer (Game Engine) position is listed as onsite (Remote).
What is the salary for the Senior Software Engineer (Game Engine) role at Playson?+
The listing states 100000-150000 PLN.
What seniority level is this Senior Software Engineer (Game Engine) role?+
This is a senior level position.
How do I apply for the Senior Software Engineer (Game Engine) role at Playson?+
Use the "Apply on nofluffjobs" button to open the original posting on nofluffjobs, where you can submit your application directly to Playson.