Jobs · empllo
Principal Software Engineer, WebRTC
Roblox · San Mateo · Posted 34d ago
Available in 2 locations
San Mateo Apply → San Mateo, CA, United States · onsite Apply →About the role
📋 Description Build and launch a real-time communication platform to support billions of users. Write efficient, maintainable, scalable code using best practices. Introduce high-quality communication features across mobile to high-end platforms. Improve robustness and performance of existing components. Collaborate with engineers across engine and partner teams to create solutions. 🎯 Requirements Over 8 years of experience building and deploying user-facing software. Deployed a high-quality, multi-service distributed system at scale with low cost. Experience with scaling and constrained platforms (consoles, mobile). Performance optimization in Kernel, Assembly, C, and memory management. Proficiency in C++ and parallel/concurrent programming concepts. Knowledge of industry standards, best practices, and design patterns. Ability to weigh tradeoffs across solutions. 🎁 Benefits Equity compensation and comprehensive benefits.
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FAQ
Is the Principal Software Engineer, WebRTC role at Roblox remote?+
This Principal Software Engineer, WebRTC position is listed as unknown (San Mateo).
What is the salary for the Principal Software Engineer, WebRTC role at Roblox?+
The listing states 295250-345040 USD.
What seniority level is this Principal Software Engineer, WebRTC role?+
This is a lead level position.
How do I apply for the Principal Software Engineer, WebRTC role at Roblox?+
Use the "Apply on empllo" button to open the original posting on empllo, where you can submit your application directly to Roblox.