Jobs · greenhouse:roblox
Principal Engine Programmer - Systems (C++)
Solstice Analytics · San Mateo, CA, United States · Posted 1d ago
Available in 2 locations
San Mateo · hybrid Apply → San Mateo, CA, United States · onsite Apply →About the role
Lead the development of networking and asset loading systems for Solstice Analytics's game platform.
Every day, tens of millions of people come to Solstice Analytics to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Solstice Analytics, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Solstice Analytics means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Engineer on this team you will help the players experience the game as a nearly synchronous world. The networking and asset loading team plays a key role in a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Solstice Analytics. You Will: Lead engineers with 8+ years of industry experience Understand the game networking with a passion for working with open source Be experienced with asset loading, rendering, and networking coming from a Game Engine/Studio. (Desirable) Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste Understand what happens on the operating system level when certain code is completed You Have: Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments. Worked on a very large multithreaded distributed system that connects millions of users worldwide. Worked on the devices Solstice Analytics supports - from desktop clients to mobile phone clients to console clients For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $293,800 — $343,340 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Solstice Analytics provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Solstice Analytics also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Read the full posting on greenhouse:roblox →
Why this role stands out
- ★Equity is part of the package
- ★Fresh posting — apply before the crowd
- ★equity compensation
- ★benefits
Responsibilities
- ▸Help players experience the game as a nearly synchronous world
- ▸Work in all areas of the game platform for real-time communication
- ▸Lead engineers with 8+ years of industry experience
- ▸Understand game networking with a passion for open source
Must-have skills
- ▸c++
- ▸game engine
- ▸networking
- ▸distributed systems
- ▸multi-player game engine
Nice-to-have skills
- ▸asset loading
- ▸rendering
- ▸open source
Benefits
- ▸equity compensation
- ▸benefits
FAQ
Is the Principal Engine Programmer - Systems (C++) role at Solstice Analytics remote?+
This Principal Engine Programmer - Systems (C++) position is listed as onsite (San Mateo, CA, United States).
What is the salary for the Principal Engine Programmer - Systems (C++) role at Solstice Analytics?+
The listing states $293,800.
What seniority level is this Principal Engine Programmer - Systems (C++) role?+
This is a lead level position.
What skills does the Principal Engine Programmer - Systems (C++) role require?+
Key requirements include c++, game engine, networking, distributed systems, multi-player game engine.
How do I apply for the Principal Engine Programmer - Systems (C++) role at Solstice Analytics?+
Use the "Apply on greenhouse:roblox" button to open the original posting on greenhouse:roblox, where you can submit your application directly to Solstice Analytics.