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3D Artist (Blender & Real-Time Specialist)

Talent Shore · South Africa · Posted 42d ago

remoteFull-timesenior🇿🇦 South Africa
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About the role

As a 3D Artist, you will create high-quality 3D assets and animations optimized for web performance using Blender. Your role involves modeling, texturing, and ensuring assets are game-ready for browser use. Collaboration with other artists and developers is key to maintaining visual consistency and technical compatibility.

Full job description (as posted) ↓

Job Spec: 3D Artist (Blender & Real-Time Specialist) Location: Remote Reporting to: Creative Director The Role We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the "magic trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance. Key Responsibilities Modeling & Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details. Animation: Develop smooth, purposeful animations—ranging from mechanical movements to environmental storytelling—using Blender’s animation suite. Web Optimization: Ensure all assets are "game-ready" for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes. Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility. Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms. Technical Requirements Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation. Real-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in: ○ Polygon Budgeting: Keeping mesh density low without losing silhouette. ○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows. ○ Draw Call Reduction: Merging meshes and materials strategically. Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation. Bonus Points Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL. Technical Art: Knowledge of Python scripting within Blender to automate export pipelines. Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser. Why Us? We create virtual instrument simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative ideas. Originally posted on Himalayas

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FAQ

Is the 3D Artist (Blender & Real-Time Specialist) role at Talent Shore remote?+

This 3D Artist (Blender & Real-Time Specialist) position is listed as remote (South Africa).

What seniority level is this 3D Artist (Blender & Real-Time Specialist) role?+

This is a senior level position.

How do I apply for the 3D Artist (Blender & Real-Time Specialist) role at Talent Shore?+

Use the "Apply on Himalayas" button to open the original posting on Himalayas, where you can submit your application directly to Talent Shore.